Masking / Stencil Buffer Support

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It would be great to be able to use a shapes object to mask another shapes object. 

Maybe possible by adding a way to set stencil flag on a shape?

Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
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Freya Holmér
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This has now been implemented in the upcoming version :)

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Freya Holmér
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This has now been implemented in the upcoming version :)

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jake slack

Awesome! Thank you :)

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Johannes Deml

Sorry for resurrecting this thread, but I couldn't find any setting or information about stencils in the documentation. Is this available for all Shapes? And does it use stencil so it can be used for masking other elements as well?

My Use case is to use a shape as a stencil in 3D space (Not UI). Is that possible?

Edit: Ah, my bad! Missed the update two days ago. Found it exactly where I thought it should be :D