Polylines and Line edges get jagged with LAA on and MSAA off

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  • updated
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Polylines and Lines are pixelated with enabled LLA and MSAA off.

When enabling MSAA > x2, fragments disappear but thats expected from MSAA.

Deferred rendering make in even worse. Any rendering change doesnt fix the issue.

Unity ver.: 2019.3.6f1, DX11
OS: Windows 10
HW: Radeon RX 480 Graphics

Image 11

(Arc are OK, Polylines not)

Image 12

(Polyline in game view)

Image 13

(Polylines and Lines compared with others Shapes)

Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
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Freya Holmér creator
  • Under Review

we've been trying to debug this for quite some time, and it only seems to happen for OP

it's a very strange dithering type of pattern, which is more jagged than regular pixelation you get with AA off

if someone else has the same issue it would be super nice if we could figure this out to narrow down what might be causing this!

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Freya Holmér creator

have you figured out what caused this? if not I'll close this thread as it seems like nobody else is having this issue