Request: "Point" Object, for use with Polylines
One of the limitations with Polylines (due to Unity!) is that there's no way to animate data contained in Arrays or Lists. But there's a potential way around this: An external "Point" GameObject that contains everything the Polyline needs to know. You may not be able to animate the properties of a List of GameObjects, but anyone can animate the GameObjects themselves without any issue.
This would also open up Polylines for more complex effects, for example:
- A Point that belongs to multiple Polylines, or the ability to use the same Point more than once
- A Polyline with animated thickness and colors, without the need for code
- A series of Points that are controlled by an external script — like a physics simulation for a rope