How Do I Control Z Buffer Depth with Immediate Mode Drawing?
I'm using the following settings:
Draw.LineGeometry = LineGeometry.Flat2D; Draw.LineThicknessSpace = ThicknessSpace.Pixels; Draw.LineThickness = 1; Draw.LineEndCaps = LineEndCap.None; Draw.BlendMode = ShapesBlendMode.Opaque;
Is it possible to make immediate mode calls to Draw.Line and reliably control which lines render on top of other lines?
It seems like the order in which I call Draw.Line doesn't effect the Z Depth of the lines drawn.
Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
Built-in render pipeline