Is the use of the /Resources folder in /Generated Shaders necessary?
Is it necessary that the codegen shaders in /Generated Shaders be included in the Resources AssetBundle? Moving them out of that folder still renders things correctly in the Player and reduces Player build times in an empty project.
I did not find any use of the Resources API to load the shaders in /Generated Shaders/Resources. I only saw the Resources API used for loading the assets "Shapes Assets" and "Shapes Config".