Does it support Occlusion Culling?

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When displaying a lot of polygon shapes, is it possible to reduce the processing of the parts that are not captured by the camera?

Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
Built-in render pipeline
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Freya Holmér
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polygons and polylines specifically should yes, but not any other shapes, for, complicated reasons!

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Freya Holmér
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  • Answered

polygons and polylines specifically should yes, but not any other shapes, for, complicated reasons!