Render shapes AFTER post process

Avatar
  • updated
  • Answered

Im using hdrp. I am making an editor of sorts with the gizmos made from shapes.

The white outline is a post process effect using this plugin.

As you can imagine I wan't the gizmo on top of that outline.....

I feel like this might not be entirely a "shapes" question, but maybe just an hdrp quesiton.

Is there a way to render shapes after post processing?

Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
HDRP
Pinned replies
Avatar
Freya Holmér
  • Answer
  • Answered

if you are using immediate mode to draw them, then the second parameter of Draw.Command let's you specify when during the render pipeline to draw, and I believe there's an after post effects there. if you're drawing using components, the only thing you can do there is to change render order at the top of the component, though I'm not sure if there's a way to get slotted in after post effects there in HDRP!

Avatar
Freya Holmér
  • Answer
  • Answered

if you are using immediate mode to draw them, then the second parameter of Draw.Command let's you specify when during the render pipeline to draw, and I believe there's an after post effects there. if you're drawing using components, the only thing you can do there is to change render order at the top of the component, though I'm not sure if there's a way to get slotted in after post effects there in HDRP!