PolyLine mesh generation performance with many points
First off, I really like this plugin and I'm happy with nearly everthing I've seen so far.
Where I'm running into an issue currently, is updating PolyLine components with a large number of points.
The mesh generation is quite CPU intensive and allocates a lot of garbage. I undertstand this is not exactly the intended use case, but I would really like to take advantage of the nice anti-aliasing feature.
What is the optimal method for updating the points?
Is there something I'm missing?