Does shapes work with deferred rendering in URP?

  • updated

When using Shapes with deferred rendering in URP in unity 2021.2, nothing seems to draw. Is there something I need to do to enable this? I couldn't find anything in the documentation referencing forward vs deferred rendering path. I'm trying both immediate mode and using the polyline component and getting the same results.

EDIT: jk sorry, immediate mode does seem to be working properly, but the polyline component is not working. When selecting the object in scene view I can see the correct outline of the mesh but it doesn't render. Thanks!

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