Does shapes work with deferred rendering in URP?

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  • updated
  • Answered

When using Shapes with deferred rendering in URP in unity 2021.2, nothing seems to draw. Is there something I need to do to enable this? I couldn't find anything in the documentation referencing forward vs deferred rendering path. I'm trying both immediate mode and using the polyline component and getting the same results.

EDIT: jk sorry, immediate mode does seem to be working properly, but the polyline component is not working. When selecting the object in scene view I can see the correct outline of the mesh but it doesn't render. Thanks!

Reporting a bug? please specify Unity version:
2021.2.0f1
Reporting a bug? please specify Shapes version:
4.1.0
Reporting a bug? please specify Render Pipeline:
URP
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Freya Holmér creator
  • Answered

URP deferred isn't officially supported at the moment, but I might look into adding support for it down the line. It's possible however that something else is causing components not to render properly, it's always good to make sure you do a clean install of shapes!