Immediate mode Draw.Ring creating a duplicate Draw Mesh
For some reason, my Draw.Ring immediate mode call seems to be getting duplicated.
My draw call is as simple as the following
public override void DrawShapes(Camera camera)
if (camera != Camera.main)
And for some reason I get the following results using frame debugger.
These duplicate meshes appear to occurring regardless of the shapes I am drawing, so I'm thinking it might just be something I'm doing wrong here.