Draw.Text commands not displayed in Editor when paused

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  • updated

Is this expected? The Draw.Text commands used in the HUD example also do not appear until played.

Reporting a bug? please specify Unity version:
2021.2
Reporting a bug? please specify Shapes version:
4.3
Reporting a bug? please specify Render Pipeline:
URP
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Freya Holmér

hm, this is not expected, it should show up regardless. Shapes Draw.Text is, however, a wrapper for a text mesh pro component, so it's possible there are some odd behaviors with how TMP behaves when paused, that Shapes doesn't take into account