Invisible mask object with stencil buffer
Is it possible to disable rendering of an object that is writing to the stencil buffer for use as a mask?
The tutorials I've found suggest using "ColorMask 0" but this option does not seem to be exposed in Shapes.
Thanks
The tutorials I've found suggest using "ColorMask 0" but this option does not seem to be exposed in Shapes.
Thanks
Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
Built-in render pipeline
a workaround is to use additive blending and set the color to (0,0,0,1)