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Shapes drawn in the AfterPostProcess step are cut off if HDRP dynamic resolution scaling is in use
fen
1 year ago
updated by
fen
5 months ago
2 comments
0
Help with Draw.Texture examples
trevor gronseth
5 months ago
updated by
Trevor G
5 months ago
6 comments
+3
Polyline not working in Immediate Mode for URP
Keenan Woodall (Beans)
6 months ago
updated by
Keenan Woodall (Beans)
5 months ago
4 comments
+1
Answered
Draw shapes in URP
hugo lammens
1 year ago
updated by
최규석
6 months ago
3 comments
0
How to scale Draw.Text() in Immediate-Mode Drawing?
richard
1 year ago
updated by
Freya Holmér
creator
6 months ago
6 comments
0
Any chance you might consider one day porting this amazing library to Godot (C#)?
Marco M
6 months ago
updated by
Freya Holmér
creator
6 months ago
1 comment
0
Use Shapes to render splines
Max
6 months ago
updated by
Freya Holmér
creator
6 months ago
1 comment
+1
Clear depth from within Immediate Mode context
Keenan Woodall (Beans)
6 months ago
updated by
Keenan Woodall (Beans)
6 months ago
2 comments
0
Line renderer's thickness and transparency arbitrarily expands at different camera angles
kai
7 months ago
updated by
kai
7 months ago
4 comments
0
General performance tips for many Shapes
christian petry
7 months ago
updated by
Freya Holmér
creator
7 months ago
3 comments
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