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Unity's Fault
Nothing rendered when calling Draw.RectangleBorder in succession
Brian Agalsoff
4 years ago
updated by
Freya Holmér
creator
3 years ago
2 comments
0
Answered
Responsive UI
Yannig SMAGGHE
4 years ago
updated by
Freya Holmér
creator
3 years ago
2 comments
0
Answered
Many immediately drawn bezier polylines, rotate existing path or create new paths for performance?
john p kennedy
4 years ago
updated by
Freya Holmér
creator
3 years ago
3 comments
0
Answered
Draw.Matrix problem
gaoyu
3 years ago
updated by
Freya Holmér
creator
3 years ago
1 comment
+1
Triangle shape not rendering in Nintendo Switch
Jose Manuel Rodríguez
4 years ago
updated by
Jose Manuel Rodríguez
3 years ago
12 comments
0
Add a Gradient option to the component's color mode
Legend X
4 years ago
updated by
Legend X
4 years ago
2 comments
0
Completed
Performance, improved ShapesMeshGen.cs performance by removing a local lambda
Patrick DeVarney
4 years ago
updated by
Patrick DeVarney
4 years ago
3 comments
+2
Triangle (arrow) end caps
todd noel
4 years ago
updated by
todd noel
4 years ago
0 comments
0
Declined
Invalid polygon triangulation
airoll
4 years ago
updated by
airoll
4 years ago
4 comments
0
Fixed
Box projection on reflection probe breaks batching
David Storen
4 years ago
updated by
David Storen
4 years ago
2 comments
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