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    Unity's Fault Nothing rendered when calling Draw.RectangleBorder in succession
    • Brian Agalsoff 4 years ago
    • updated by Freya Holmér creator 3 years ago
    • 2 comments
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    0
    Answered Responsive UI
    • Yannig SMAGGHE 4 years ago
    • updated by Freya Holmér creator 3 years ago
    • 2 comments
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    0
    Answered Many immediately drawn bezier polylines, rotate existing path or create new paths for performance?
    • john p kennedy 4 years ago
    • updated by Freya Holmér creator 3 years ago
    • 3 comments
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    0
    Answered Draw.Matrix problem
    • gaoyu 3 years ago
    • updated by Freya Holmér creator 3 years ago
    • 1 comment
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    +1
    Triangle shape not rendering in Nintendo Switch
    • Jose Manuel Rodríguez 4 years ago
    • updated by Jose Manuel Rodríguez 3 years ago
    • 12 comments
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    0
    Add a Gradient option to the component's color mode
    • Legend X 4 years ago
    • updated by Legend X 4 years ago
    • 2 comments
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    0
    Completed Performance, improved ShapesMeshGen.cs performance by removing a local lambda
    • Patrick DeVarney 4 years ago
    • updated by Patrick DeVarney 4 years ago
    • 3 comments
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    +2
    Triangle (arrow) end caps
    • todd noel 4 years ago
    • updated by todd noel 4 years ago
    • 0 comments
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    0
    Declined Invalid polygon triangulation
    • airoll 4 years ago
    • updated by airoll 4 years ago
    • 4 comments
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    0
    Fixed Box projection on reflection probe breaks batching
    • David Storen 4 years ago
    • updated by David Storen 4 years ago
    • 2 comments
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