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    0
    Under Review Mesh collider not working after rotation
    • Mitch753 5 years ago
    • updated by Mitch753 5 years ago
    • 2 comments
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    0
    Fixed Samples Scripts need an assembly definition
    • martin pane 5 years ago
    • updated by martin pane 5 years ago
    • 2 comments
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    0
    Unity's Fault iOS Hard Crash with Draw.Polyline in Immediate draw mode
    • yoonack 5 years ago
    • updated by Freya Holmér creator 5 years ago
    • 8 comments
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    0
    Answered Gizmos.DrawWireCube Equivalent
    • fabrizio spadaro 5 years ago
    • updated by Freya Holmér creator 5 years ago
    • 3 comments
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    0
    Fixed On Unity load, Shapes detects SRP then detects URP, causing needless delays
    • Spontaneous QuirK 5 years ago
    • updated by Spontaneous QuirK 5 years ago
    • 8 comments
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    +2
    Fixed PolyLine Round Joins via Script
    • Nio Dev 5 years ago
    • updated by Freya Holmér creator 5 years ago
    • 1 comment
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    0
    Unity's Fault Draw.Text crashes Textmesh Pro UI on iOS devices
    • yoonack 5 years ago
    • updated by Freya Holmér creator 5 years ago
    • 1 comment
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    +1
    Currently out of scope Is it possible to add a conic-gradient in the future?
    • Fan Applelin 5 years ago
    • updated by Freya Holmér creator 5 years ago
    • 1 comment
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    0
    Under Consideration Instancing grouping based on stencil buffer
    • Than More 5 years ago
    • updated by Freya Holmér creator 5 years ago
    • 1 comment
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    0
    Answered Drawing Shapes to Render Textures
    • meyini 5 years ago
    • updated by meyini 5 years ago
    • 2 comments
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