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    0
    Answered How Do I Control Z Buffer Depth with Immediate Mode Drawing?
    • marcus r 5 years ago
    • updated by Freya Holmér creator 5 years ago
    • 4 comments
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    0
    Declined Set object draw layer within Immediate Mode
    • ryan trawick 6 years ago
    • updated by Freya Holmér creator 5 years ago
    • 7 comments
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    0
    Completed ImmediateModeShapeDrawer Object-centric documentation example additions
    • JohannesMP 5 years ago
    • updated by Freya Holmér creator 5 years ago
    • 1 comment
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    0
    Unity's Fault Immediate Mode Doesn't Work with Pixel Perfect Camera
    • marcus r 5 years ago
    • updated by marcus r 5 years ago
    • 2 comments
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    +2
    Under Consideration Request: "Point" Object, for use with Polylines
    • Lollie 5 years ago
    • updated by Lollie 5 years ago
    • 3 comments
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    0
    Not a bug Shader Variants for Billboards even though they are not used
    • Johannes Deml 5 years ago
    • updated by Freya Holmér creator 5 years ago
    • 5 comments
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    +10
    Completed Masking / Stencil Buffer Support
    • Christian Östman 5 years ago
    • updated by Johannes Deml 5 years ago
    • 3 comments
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    0
    Answered When will masking be available
    • Ricardo Aguiar 5 years ago
    • updated by Ricardo Aguiar 5 years ago
    • 4 comments
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    0
    Fixed MissingReferenceException: The variable sampleMaterials of UIAssets doesn't exist anymore.
    • SharkWithLasers 5 years ago
    • updated by Freya Holmér creator 5 years ago
    • 3 comments
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    +1
    Answered Examples Scene and Script
    • gerald parker 5 years ago
    • updated by Freya Holmér creator 5 years ago
    • 2 comments
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JohannesMP
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