Pink materials in FPS HUD sample in URP
When I open the FPS HUD sample in URP, there are pink materials in the scene.
Tested in 2019.4.11, 2020.1.6, 2020.2.0b2.
When I open the FPS HUD sample in URP, there are pink materials in the scene.
Tested in 2019.4.11, 2020.1.6, 2020.2.0b2.
I have a similar issue, but now the things are blue. However, all materials look good in the inspector and their shader is set to "Universal Render Pipeline/Lit".
My issue, seems related to the baking of the lights. Is it possible? I am trying to bake them but trying to understand why such small scene takes +3h....
I could fix this by doing a clean reinstall and clicking "regenerate shaders and materials" in the settings window.
I have a similar issue, but now the things are blue. However, all materials look good in the inspector and their shader is set to "Universal Render Pipeline/Lit".
My issue, seems related to the baking of the lights. Is it possible? I am trying to bake them but trying to understand why such small scene takes +3h....
I'm not sure I will fix this, this is mostly a frustration I have with how Unity handles render pipelines in general, there's no good way to make a scene with materials that work across all render pipelines without this import process :c
I guess the "solution" is to bundle the example scenes into three separate .unitypackages (built-in RP, URP, HDRP), but this in and of itself means every time I want to update the example scene I have to extract and update all three cases and then re-pack them, which adds a lot of friction for whenever I want to update something
I might be able to make the materials be generated on the fly instead of existing as assets, but it's very low priority for now
I'm using ForwardRenderer.
I'm following this scenario:
1. Create a new project with URP template.
2. Import Shapes.
3. Shapes shows the "Generate URP shaders" dialog, I click Yes.
4. Open the FPS HUD scene.
5. Most (or maybe all) materials have the Standard shader assigned.
6. When I run the command "Upgrade project materials to Universal RP materials", Unity changes the Standard shader to URP Lit shader (it does this on all GameObjects except for Player), and writes a bunch of info messages to console about the Shapes shaders not being supported.
After switching the Standard shader to URP Lit shader, I can see the objects, but they are very dark, even after baking the lighting.
I have a similar issue, but now the things are blue. However, all materials look good in the inspector and their shader is set to "Universal Render Pipeline/Lit".
My issue, seems related to the baking of the lights. Is it possible? I am trying to bake them but trying to understand why such small scene takes +3h....
I could fix this by doing a clean reinstall and clicking "regenerate shaders and materials" in the settings window.