[UX Feature Request] Support EditorTools API
(raised as GitHub issue #31 first, didn't see issues should be raised here instead)
Unity 2019.1+ has an "EditorTools" API that allows quick and convenient access to "tools" in custom inspectors.
Unity uses this, besides other things, for enabling the "Edit Collider" feature of colliders:
Would be great if Shapes used that as well for "Edit in Scene":
Since 2018 LTS is the minimum target for Shapes, I don't really want to maintain and support two systems for drawing editor gizmos, so I'll stick to the current implementation until Shapes jumps to 2019 LTS as minimum in the future
that aside - was there anything about using the new Editor Tools you wanted, that you don't have right now?