Camera scale affects Torus Radius
I'm scaling the camera rig in my VR project and running into an issue with Torus Thickness changing as the scale gets big & small.
Camera and Torus parented to Transform with scale 1
Camera and Torus parented to Transform with scale 250, torus thickness goes nuts and torus also starts to fade.
Reporting a bug? please specify Unity version:
2019.4.12f1
Reporting a bug? please specify Shapes version:
2.3.2
Reporting a bug? please specify Render Pipeline:
there are kinda three things happening here!
1. scaling the parent object of a shape, will also scale the shape
2. how it acts when scaled depends on the scaling mode of the shape (uniform vs coordinate scaling)
3. turns out - there was a bug with the torus specifically, unrelated to it being the child of a camera! this bug has now been fixed for the next version :)