ZTest for Draw.Text
Hi,
I am using the Immediate-Drawing Mode and realized that Text is not affected by the ZTest you set via Draw.ZTest. Since I wanted to have everything made with shapes appear on top of everything else, the ZTest helps but only for everything but Text.
So I dived a bit deeper into the code of Shapes/shader code of TextMesh Pro. I found out that the shader of the material from the font (Shapes/Textures/Consolas SDF/Consolas SDF Material) uses [unity_GUIZTestMode] as ZTest. At first, I made my own property to switch the ZTest but it also works to change the shader of the material to 'TextMeshPro/Distance Field Overlay' if ZTest needs to be 'Always'. I think the former method would be the better one but this decision is left to you. :) However, this might need to be applied to different (imported) fonts, too. Can't imagine how difficult this might be. Or maybe there is a way of switching ZTest for text already implemented in Shapes that I could not figure out. ;)
Anyway, I just wanted to let you know.
fixed in 3.0.0 - ZTest of text will now be read from the static Draw.ZTest just like other shapes