Shapes do not render in URP with 2D renderer
Bought shapes today and ive been having some issues with URP.
On a new project using URP, add a Polyline or any other shape to scene, swap the URP pipeline asset to use the 2D renderer and the shape disappears.
Commenting out the code which automatically upgrades the shaders from built-in to URP (so its using the original shaders in URP) makes them render again but this had problems getting things to render with immediate draw mode.
URP 2D support has now been added as of Shapes 4.1.1