Add option for Z Buffer offset when redering 2D flat mode

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It would be nice when rendering shapes on top of another surface in 2D flat mode to have an option to bump the Z offset closer to the camera to prevent Z fighting.

Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
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Freya Holmér creator
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  • Completed

Depth Offset Factor & Units (along with depth test) is now available in the upcoming release!

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Freya Holmér creator
  • Planned
Avatar
Freya Holmér creator
  • Answer
  • Completed

Depth Offset Factor & Units (along with depth test) is now available in the upcoming release!