Roundness for triangle
We have roundness for rectangles and regular polygons, but what about triangles? is it too different from the rectangle? I'm able to do a round triangle with polylines, but there's no fill and no value slider
Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
Built-in render pipeline
as of 3.2.0, triangles now have:
• Local anti-aliasing
• Support for hollowing out, with a specific thickness in meters/pixel/noot space
• Roundness slider
if you want any other features down the line, feel free to open a separate feature request on that!