[XR] [URP] MSAA Not Working When Shapes is in Project
MSAA works before Shapes is added to the project. After importing and building MSAA is now disabled.
No shape components exist and draw calls have been done yet.
I saw that a render feature was added but disabling it doesn't allow the MSAA setting set in the Render Asset to work again.
Not sure if Shapes is adjusting the render pipeline in some way or overriding MSAA for it's own AA solution?
Shapes doesn't do anything to modify any MSAA settings in your project, so this looks like it might be a URP bug :c
one thing you can try is directly getting/setting PipelineAsset.msaaSampleCount to see if it's correctly configured