static builder for Draw.Text(performance issue) or others polygon
hi,
I bought the Shapes, and I figure out Draw.Text has a performance issue (draw many times with same font setting)
I write the TextMeshProBuilder.
Builder.Begin();
Builder.Append(text)
Builder.End();
Builder.DrawBatch(); // put this at late update or add to urp render pipeline
maybe u can add it to ur urp pipeline of shapes.
and I hope that u can add static builder for your shapes.
let user update the static builder when he needs.
yeah, the TMP drawing is currently very bloated. I'll likely do another pass over its functionality at some point, similar to how I also need to do the same for polylines!