Don't force Renderer Feature in URP
We updated Shapes recently and have been having performance issues on the Quest. Turns out that it's the new Shapes renderer feature. URP forces an extra blit whenever there's ANY renderer feature added even if it doesn't need it. This is bad for the Quest because the extra blit is super expensive and wont allow foveated rendering. It may also disable MSAA. Unity said they'll make it explicit later, but this is an issue for now.
Previous versions didn't use this and ran fine.