Immediate mode arcs not rendering in standalone build
Arcs drawn in immediate mode work in the editor, but not in standalone builds when there is a Shapes component in a canvas in the scene. I tried disabling shader stripping in the project settings and disabling immediate mode instancing in the Shapes settings, but the problem still happens.
Here's a sample project that demonstrates the problem. If you make a build as is with SampleScene, it should not display any arcs. But, if you remove the UICanvas from the scene and try again, you should see the visualization.
I don't think I tried any shapes other than arcs.
The only angle used in the sample project (and I believe also in the original project where I first ran into this) is Mathf.PI * 2f.