Shapes.Draw.Text not drawing TextMeshPro Objects (Shaders broke)
Editor.Log: Editor.log
Code: SphericalCompass.cs
Editor.Log: Editor.log
Code: SphericalCompass.cs
could you open a separate issue on that? since it might be unrelated to these errors
https://shapes.userecho.com/communities/1/topics/36-shapesdrawtext-not-drawing
could you open a separate issue on that? since it might be unrelated to these errors
thank u for the quick response,
yeah the build target is iOS.
Hmmm I guess ill try that and let you know how it goes.
That seems to have fixed those errors but the text is still not drawing.
I'm guessing you're building for android, iOS or webGL?
This is a really annoying bug that, as far as I can tell, it seems to be a unity issue that's out of my hands, there's no log or anything that points to what within any given shader could be wrong, it's just the internal process that dies for some reason :c
And a potential very hacky possible solution here:
thank u for the quick response,
yeah the build target is iOS.
Hmmm I guess ill try that and let you know how it goes.
I'm guessing you're building for android, iOS or webGL?
This is a really annoying bug that, as far as I can tell, it seems to be a unity issue that's out of my hands, there's no log or anything that points to what within any given shader could be wrong, it's just the internal process that dies for some reason :c
And a potential very hacky possible solution here:
I'm guessing you're building for android, iOS or webGL?
This is a really annoying bug that, as far as I can tell, it seems to be a unity issue that's out of my hands, there's no log or anything that points to what within any given shader could be wrong, it's just the internal process that dies for some reason :c
https://forum.unity.com/threads/build-error-shader-compiler-internal-error-compiling-shader-snippet-type-0-platform-5.404854/
And a potential very hacky possible solution here:
https://forum.unity.com/threads/unity-2019-2-7-build-ios-crashes-in-shader-compile.757754/#post-5093636