Pixel-Space lines have inconsistent width in the Device Simulator view.
Lines appear patchy in the Device simulator view. Not a huge issue, but it makes making promotional images of mobile games difficult.
Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
URP
yeah, I don't think there's anything I can do about this unfortunately, as Shapes is likely doing the correct thing (pixel size on the target device), but then Unity scales it, which may not filter correctly
and if I did scale it, it wouldn't be representative of the device anymore