Shader define bug with specific languages
ToUpper is used in ShapesBlendModeExtensions.BlendShaderDefine. This should be ToUpperInvariant.
In Turkish specifically the upper case i is İ which will mean the shader won't define properly.
Reporting a bug? please specify Unity version:
2022.1.0b5
Reporting a bug? please specify Shapes version:
4.1.1
Reporting a bug? please specify Render Pipeline:
URP
classic~
this has now been fixed in, whatever the next version will be called!