Support from Polygon Fills

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I would LOVE it if you could add this functionality! :)

Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
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Freya Holmér creator
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This is coming in the next update!
I just got the component side done, moving on to immediate mode now :)

You can set the triangulation algorithm to either be a fast, naive one that only works for convex polygons, or, ear clipping, which supports concave polygons (though, not self-intersecting polygons, so, pls don't do that~)

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Freya Holmér creator
  • Answer
  • Completed

This is coming in the next update!
I just got the component side done, moving on to immediate mode now :)

You can set the triangulation algorithm to either be a fast, naive one that only works for convex polygons, or, ear clipping, which supports concave polygons (though, not self-intersecting polygons, so, pls don't do that~)

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tom platten-higgins

Holy cow this is amazing!  THANK YOU! :)