Support from Polygon Fills
I would LOVE it if you could add this functionality! :)
Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
This is coming in the next update!
I just got the component side done, moving on to immediate mode now :)
You can set the triangulation algorithm to either be a fast, naive one that only works for convex polygons, or, ear clipping, which supports concave polygons (though, not self-intersecting polygons, so, pls don't do that~)