Single Eye Rendering in VR
I want to render a shape on a single eye. How can I do that? When I make a simple shader with Amplify Shader Editor, I use unity_StereoEyeIndex parameter to change color/transparency. How can I do that when using Shapes?
Reporting a bug? please specify Unity version:
2021.3
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
URP
that's currently not supported and probably never will be, you'd have to manually add it to the shapes shader code