Mask Support?
How to more easily mask one graphic with another graphic In ImmediateMode, I now only think of rendering to RenderTexture, and then to manipulate
Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
Built-in render pipeline
This is usually done using the stencil buffer, which Shapes has support for
There's documentation on this both on Unity's website as well as from previous questions here on the forum!