Box projection on reflection probe breaks batching
When box projection is enabled on a reflection probe in a scene with Shapes objects they are unable to batch because "Objects are affected by different reflection probes." I've just put 4 discs in a scene with a reflection probe to test it. Is this due to a setting I've missed somewhere? I saw in another post that you turned off light probes and reflection probes for the base meshes, but it seems to still to want to use them when box projection is enabled on the probe. Thanks!
Reporting a bug? please specify Unity version:
2021.3.8f1
Reporting a bug? please specify Shapes version:
4.1.0
Reporting a bug? please specify Render Pipeline:
Built-in render pipeline
strange that they turn on somehow, hm
I've fixed this for 4.2.1 now, here's the code if you want until the next update: