Immediate Mode Not Working
I cannot get the immediate mode to draw using the doc example. I've re installed (after deleting my Library) as well.
[ExecuteAlways] public class PowerNode : ImmediateModeShapeDrawer { public override void OnEnable() => Camera.onPostRender += DrawShapes; public override void OnDisable() => Camera.onPostRender -= DrawShapes; public override void DrawShapes(Camera cam) { using (Draw.Command(cam)) { // set up static parameters. these are used for all following Draw.Line calls Draw.LineGeometry = LineGeometry.Volumetric3D; Draw.ThicknessSpace = ThicknessSpace.Pixels; Draw.Thickness = 20; // 4px wide // set static parameter to draw in the local space of this object Draw.Matrix = transform.localToWorldMatrix; // draw lines Draw.Line(Vector3.zero, Vector3.right, Color.red); Draw.Line(Vector3.zero, Vector3.up, Color.green); Draw.Line(Vector3.zero, Vector3.forward, Color.blue); } } }
Reporting a bug? please specify Unity version:
2021.3.6f1
Reporting a bug? please specify Shapes version:
4.2.1
Reporting a bug? please specify Render Pipeline:
URP
you're overriding OnEnable/OnDisable, using a camera event that doesn't work in URP. remove your overrides and it should work!