GPU instancing does not work on specific platform
I'm tring to draw a bunch of lines.
I'm using URP.
This works for me when building to Android.
When building to Windows it does not work unless I disable GPU instancing from Shapes Setting.
Any idea how this can be fixed?
Reporting a bug? please specify Unity version:
2021.3.10f1
Reporting a bug? please specify Shapes version:
4.2.1
Reporting a bug? please specify Render Pipeline:
URP
here is a Patch file with the changes of the reimport
sorry but it also include few Font assets file that had changes because of the reimport - just ignore those