Please add a way to disable ztest, so elements such as crosshairs could be rendered on top of everything else
I'm trying to create an animated 3d crosshair that is parented to the weapon and moves in 3d space. It needs to be rendered on top of other geometry and currently there is no proper way to do it.
I was able to edit the shader, but since there is no way to assign materials per shape instance, the change affected all instances.
Thanks!
this has now been implemented in the upcoming version!