Using Polyline Mesh for Mesh Collider
I'm attempting to create a polyline at runtime, and then using the generated mesh for a mesh collider. I understand that the mesh is generated via shader code, and that there isn't an easy way to access that back on the CPU, but I wonder if you have any suggestions on how I might recreate the mesh on the CPU side. I noticed there was a pretty substantial ShapesMeshGen.GenPolylineMesh function, but I suspect that's only half of the equation.
Appreciate the reply, I suspected that might be the case. Thanks for the suggestion!