Does anyone know how to move along a besizer curve at a constant speed?
I want a ball to move at a constant speed along a bezier curve, but every two points on the curve are at different distances, how can I make the ball appear to move at a constant speed?
Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
Built-in render pipeline
you can find out how to do it in my video on bézier curves here.