Backface culling and normal inverting
This would be useful for making 3D gizmos like this:
Because it draws in order there's no way for me to hide the shadow effect from showing underneath. If I could make the cone's inside (uncapped) not draw its backfaces I could make the cone draw before the shadow, or alternately I could just make the disc not draw its backface.
With the culling it'd also be useful to flip the geometry normals, this would make stuff like cel-shading a little more straightforward/intuitive than making sure to draw it first.
flipping normals seems a little esoteric at the moment, but, if it's getting more heavily requested then maybe
I'm just not sure if it's worth the extra shader property to do it, and doing cel-shading with shapes is pretty far from what people will generally be using shapes for