PolylinePath flat2D
Putting it as a global setting changes nothing and it remains billboarded. What is the Best way to draw a polyline path with flat2D?
Reporting a bug? please specify Unity version:
2021.3.34f1
Reporting a bug? please specify Shapes version:
4.3.1
Reporting a bug? please specify Render Pipeline:
URP
it should work, assuming both the polyline is also drawn in immediate mode - what does your code look like?