Opaque Shapes component not drawn to depth texture in BIRP
I know BIRP will be phased out maybe in 2-3 years so not really a big deal, but currently Opaque Shapes component doesn't seem to be rendered in depth texture. As shown in this quick footage:
- Placing a default cube alongside a Opaque rectangle shows the rectangle unaffected by depth of field
- Looking into Frame Debugger shows the Opaque rectangle not queued into the depth prepass

Not sure if this is a Unity issue because I don't know about how BIRP works but I know URP is now designed around a depth prepass then needing to manually copy depth later if needed. Maybe some under the hood changes broke BIRP along the way.
Is this with a clean 4.6.0 install, or did you upgrade in-place from an older version of Shapes in this project?