Shapes not rendering with 2D renderer after regenerating shaders
Using shapes in a 2D project with URP and the experimental 2D renderer for use with 2D lights.
After initially importing Shapes, shapes render seemingly just fine. However, after the dialogue box appears to regenerate the shaders for URP, the shapes stop rendering.
It is very possible that I am missing something with the setup of URP and the 2D renderer, but Shapes seems to consistently render when I am able to get around the dialogue box.
If there is a way to avoid regenerating the shaders due to this dialogue box that would also be helpful.
URP 2D support has now been added as of Shapes 4.1.1