static builder for Draw.Text(performance issue) or others polygon
I bought the Shapes, and I figure out Draw.Text has a performance issue (draw many times with same font setting)
I write the TextMeshProBuilder.
Builder.DrawBatch(); // put this at late update or add to urp render pipeline
maybe u can add it to ur urp pipeline of shapes.
and I hope that u can add static builder for your shapes.
let user update the static builder when he needs.