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4 articles
Last updated
How to do a clean reinstall of Shapes
Drawing in the XZ plane
When Shapes doesn't render in builds
Drawing Shapes to Render Textures
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Feedback
606 topics
New post
Last updated
+11
Under Consideration
Adding a Gradient Scale property to Shapes
Philip Askins
updated
4 years ago
7
0
Fixed
Immediate mode Draw.Line not appearing in standalone build.
JohannesMP
updated
4 years ago
10
0
Answered
How Do I Control Z Buffer Depth with Immediate Mode Drawing?
marcus r
updated
4 years ago
4
0
Declined
Set object draw layer within Immediate Mode
ryan trawick
updated
4 years ago
7
0
Completed
ImmediateModeShapeDrawer Object-centric documentation example additions
JohannesMP
updated
4 years ago
1
0
Unity's Fault
Immediate Mode Doesn't Work with Pixel Perfect Camera
marcus r
updated
4 years ago
2
+2
Under Consideration
Request: "Point" Object, for use with Polylines
Lollie
updated
4 years ago
3
0
Not a bug
Shader Variants for Billboards even though they are not used
Johannes Deml
updated
4 years ago
5
+10
Completed
Masking / Stencil Buffer Support
Christian Östman
updated
4 years ago
3
+3
Fixed
Ztest is not working for Immediate-Mode Drawing(URP)
George
updated
4 years ago
18
0
Answered
When will masking be available
Ricardo Aguiar
updated
4 years ago
4
0
Fixed
MissingReferenceException: The variable sampleMaterials of UIAssets doesn't exist anymore.
SharkWithLasers
updated
4 years ago
3
+1
Answered
Examples Scene and Script
gerald parker
updated
4 years ago
2
+1
Completed
Access Immediate Mode from within Update Loop
Jan Schneider
updated
4 years ago
7
0
Fixed
Immediate Mode in HDRP doesn't work (FPS example too)
eloi maduell
updated
4 years ago
4
+3
Unity's Fault
Uneccessary dependencies ?
olleyOop
updated
4 years ago
4
0
Completed
Non-Uniform Scale
Jeffrey
updated
4 years ago
2
0
Answered
Drawing complicated shape in scene
Can Chen
updated
4 years ago
4
0
Fixed
ShapeRenderer OnValidate prevents building
Tom Kail
updated
4 years ago
3
0
Not a bug
Gizmos show even if deselected
Loria Game
updated
4 years ago
1
0
Answered
Discs in 3D Perspective - The thickness of a disc (in pixels) is not consistent when that discs orientation is not directly parallel to the camera's orientation
Kyle Fitzpatrick
updated
4 years ago
1
0
Answered
Proper way to make immediate mode follow a gameobject
Louis
updated
4 years ago
2
0
Not a bug
Gizmos always flows in game view when I deselect the Disc
zitaoye
updated
4 years ago
1
0
Completed
Sorting layer and order in layer support
joseph borghetti
updated
4 years ago
8
0
Answered
Animating the Dash Offset parameter on a Line
Michael Markman
updated
4 years ago
2
0
Completed
ZTest for Draw.Text
timbrando
updated
4 years ago
1
+5
Under Consideration
Support for pattern overlays
Javier Falcon
updated
4 years ago
1
0
Solid Rounded Opaque Rectangles Not Rounded on Quest 2
blake gross
updated
4 years ago
0
0
Answered
Whats the best way to draw a wireframe?
Javier Falcon
updated
4 years ago
3
+1
Under Review
World space positioning
dong ho lee
updated
4 years ago
4
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