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+4
Fixed
[URP] [XR] Some shapes are not working in Single-Pass Instanced
hybridherbst
4 years ago
updated by
martin lizee
3 years ago
25 comments
+3
Fixed
Ztest is not working for Immediate-Mode Drawing(URP)
George
4 years ago
updated by
sylmerria
3 years ago
18 comments
0
Fixed
RegularPolygon shader appears to be broken
mike
4 years ago
updated by
Script Mage
4 years ago
12 comments
0
Fixed
Low FPS and high GPU load with bunch of discs
Denis Antipov
3 years ago
updated by
Freya Holmér
creator
3 years ago
11 comments
0
Fixed
Immediate mode Draw.Line not appearing in standalone build.
JohannesMP
3 years ago
updated by
Freya Holmér
creator
3 years ago
10 comments
0
Fixed
Only renders on one eye with Multiview (Oculus Quest 2)
Gael Flores
3 years ago
updated by
roadwayvr
7 months ago
9 comments
+1
Fixed
Flickering in Draw Immediate in 3.1.1
JohannesMP
3 years ago
updated by
Daniele
2 years ago
9 comments
+4
Fixed
Android Build Crashes
Martin Maisey
4 years ago
updated by
Freya Holmér
creator
4 years ago
9 comments
+2
Fixed
Shader names include [ ] characters which are used in label groups for Addressables, so [ ] are considered invalid for addressable resources. Would be nice to rename shaders.
andrew trese
1 year ago
updated by
Freya Holmér
creator
9 months ago
8 comments
0
Fixed
On Unity load, Shapes detects SRP then detects URP, causing needless delays
Spontaneous QuirK
3 years ago
updated by
Spontaneous QuirK
3 years ago
8 comments
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Top contributors
Harry Harrison
13.97
JohannesMP
13.18
Christian Östman
10.11
Demid Lupin
9.79
hybridherbst
9.25
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