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+3
Polyline not working in Immediate Mode for URP
Keenan Woodall (Beans)
6 months ago
updated by
Keenan Woodall (Beans)
5 months ago
4 comments
+1
Answered
Draw shapes in URP
hugo lammens
1 year ago
updated by
최규석
5 months ago
3 comments
0
How to scale Draw.Text() in Immediate-Mode Drawing?
richard
1 year ago
updated by
Freya Holmér
creator
6 months ago
6 comments
0
Any chance you might consider one day porting this amazing library to Godot (C#)?
Marco M
6 months ago
updated by
Freya Holmér
creator
6 months ago
1 comment
0
Use Shapes to render splines
Max
6 months ago
updated by
Freya Holmér
creator
6 months ago
1 comment
+1
Clear depth from within Immediate Mode context
Keenan Woodall (Beans)
6 months ago
updated by
Keenan Woodall (Beans)
6 months ago
2 comments
0
Line renderer's thickness and transparency arbitrarily expands at different camera angles
kai
6 months ago
updated by
kai
6 months ago
4 comments
0
General performance tips for many Shapes
christian petry
6 months ago
updated by
Freya Holmér
creator
6 months ago
3 comments
0
Switching from HDRP to URP - after clean reinstall Shapes seems stuck in SHAPES_HDRP
daniel bird
7 months ago
updated by
Freya Holmér
creator
7 months ago
3 comments
0
Fixed
Only renders on one eye with Multiview (Oculus Quest 2)
Gael Flores
3 years ago
updated by
roadwayvr
7 months ago
9 comments
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