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+3
Unity's Fault
Draw.Text multiple times in same frame has same string?
Geordie Hall
4 years ago
updated by
Alex Gongalsky
3 years ago
21 comments
+3
Unity's Fault
Uneccessary dependencies ?
olleyOop
4 years ago
updated by
Freya Holmér
creator
3 years ago
4 comments
+3
Fixed
Ztest is not working for Immediate-Mode Drawing(URP)
George
4 years ago
updated by
sylmerria
3 years ago
18 comments
+3
Answered
Access for Patreon subscribers to Unity Asset Store package for easy upgrades
adarsh
4 years ago
updated by
adarsh
4 years ago
2 comments
+3
Completed
Add Colour Modes to Rectangles
Philip Askins
4 years ago
updated by
Philip Askins
3 years ago
3 comments
+3
Under Consideration
Volumetric 3D for polylines
Harry Harrison
4 years ago
updated by
Freya Holmér
creator
4 years ago
1 comment
+2
Opaque shape components aren't drawn in URP when SSAO and depth priming are enabled
Michael H
3 months ago
updated by
Christian M
2 days ago
1 comment
+2
Is is possible to render IM canvas overlay shapes *above* certain/all canvas overlay ui elements (UI.Image etc)?
dawn
5 months ago
updated by
dawn
4 months ago
3 comments
+2
Fixed
Shader names include [ ] characters which are used in label groups for Addressables, so [ ] are considered invalid for addressable resources. Would be nice to rename shaders.
andrew trese
1 year ago
updated by
Freya Holmér
creator
8 months ago
8 comments
+2
Enable HDR color picker per component
simon andersen
1 year ago
updated by
simon andersen
1 year ago
0 comments
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