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Minor GC because of closure in ShapesRenderPass using Render Graph API
johan högfeldt
1 month ago
updated by
johan högfeldt
1 month ago
0 comments
0
Masking Shapes or textures with another Shape?
eric bergevin
1 month ago
updated by
Freya Holmér
creator
1 month ago
1 comment
+3
Fixed
Ztest is not working for Immediate-Mode Drawing(URP)
George
4 years ago
updated by
Maxence Deschamps
1 month ago
21 comments
0
Request: Add a disc's radial color mode to a rectangle.
steve debusschere
2 months ago
updated by
steve debusschere
2 months ago
0 comments
+1
Getting NullReferenceException When Building to Android and Using Immediate Mode Drawing
airoll
2 months ago
updated by
Justin Wasilenko
2 months ago
3 comments
0
Delta time/per-tick operations in Immediate Mode
old fort
2 months ago
updated by
old fort
2 months ago
0 comments
0
Getting [Error] Destroying assets is not permitted to avoid data loss in Unity 6 / Shapes 4.5.0 in the Editor
airoll
3 months ago
updated by
airoll
2 months ago
2 comments
0
Answered
Whats the best way to draw a wireframe?
Javier Falcon
4 years ago
updated by
cezar wagenheimer
3 months ago
4 comments
0
NullRef exception only on android devices when using Draw.Text()
Adrian Walker
3 months ago
updated by
Adrian Walker
3 months ago
0 comments
+3
Opaque shape components aren't drawn in URP when SSAO and depth priming are enabled
Michael H
1 year ago
updated by
Michael H
3 months ago
2 comments
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